Dungeon Mole is an experimental game concept that mixes Tower Defense style combat with the exploration aspects of a classic Dungeon Crawler. You play as Clay, a small garden mole seeking to protect his home from the mechanized bugs that burrow beneath the ground. Delve deep into the ground, exploring a maze like cave network, and fighting off the incoming insect threats. However, Clay is unable to attack the enemies himself, but the seeds you find on your journey can be planted to defend yourself from oncoming attackers!

Playable Demo Out Now!



While this game is currently still in development, we have a Gameplay Demo available for free to the public on our Itch Page! Within this demo is a tutorial level aimed to showcase the basic mechanics and gameplay loop of the game. Feel free to check it out and leave us some feedback in the comments!


Harrison Kratz: Lead Programmer and Designer

Evelyn Rodriguez: Concept Artist

Kyle Angelo Lapuz: Character Artist

Larry Velazquez: Environment Artist

Oliver Chen: Programmer

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