
Dungeon Mole is a Real Time Strategy Game that mixes Tower Defense style combat with the exploration aspects of a classic Dungeon Crawler. You play as Clay, a small garden mole seeking to protect his home from the mechanized bugs that burrow beneath the ground. Delve deep into the ground, exploring a maze like cave network, and fighting off the incoming insect threats. However, Clay is unable to attack the enemies himself, but the seeds you find on your journey can be planted to defend yourself from oncoming attackers!
Playable Demo Out Now!
The full demo for Dungeon Mole is Out Now!!! This demo includes two levels of the dungeon for you to explore, and three plants to grow and conquer the underground with! You can download it on our Itch Page for Windows
Lead Programmer and Designer : Harrison Kratz
Enemy AI Programming: Nick Pulley
Level Design: Rey Ramirez, Anthony Mallios, Jiovanni Colon, Roberto Ramirez
Concept and Lead Artist: Evelyn Rodriguez
Modeling and Animation: Kyle Angelo Lapuz, Larry Velasquez, Jiovanni Colon
Sound: Sean Brown, Dani Craanen
Composition: Erv Jeffries, Christian Graham, Max Bertrand
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